Explod ‘o mover
Well, before my end of term exams, I decided to prototype a bit on the latest EGP theme, “Inanimate”. Here’s what I came up with in 4 days. A game about timing explosions.
Explod ‘o mover
4-day game by Alin Baciu
Download
e’om.zip (3.67mb)
Instructions
Use bombs and attractor bombs to move inanimate objects around.
Controls
1/2 – select bomb/attractor bomb
Left click – place bomb/drag bomb
Right click – remove bomb
Mouse wheel or W/S (+ctrl) – adjust timing
R – run simulation
Troubleshooting
Make sure you have the latest DirectX 9.0c drivers and Visual C++ 2008 SP1 Redistributable Package installed.
Credits
Game Design, Code & Gfx: Alin Baciu
(bc_alin[@]yahoo[dot]co[dot]uk)
Music: dupoxy – lassitude
Explod ‘o mover uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, lua and SDL.
Inspiration source: Experimental Gameplay Project.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.
All feedback will be humbly accepted!
Peace!



January 24, 2011 at 17:25
Ai vrea tu sa fie ultimele tale examene
)
January 24, 2011 at 17:27
edited
) happy?
)