Today was nanoLD day! Make a game in 48 minutes. Tough. Therefore, I generated myself a random number and refreshed the page that number of times to get a theme. I got “Anti-Matter weaponry”, and here’s what I came up with. A game about clicking and moving the mouse very fast.
Ludum Dare 22 took place this weekend (16th-19th December) with the theme “Alone”, so I thought I’d throw my brain at it and see what comes out. The result….well…I hope you like it.
The idea behind the game is…well…you’ll figure it out…
Controls
Left/Right – move
Z – interact
X – jump
Troubleshooting
If you have problems getting the game to run I’d suggest installing the newest XNA 4 redistributable and making sure you have .net framework 4 installed.
Credits
Game design, code, music & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
Since this is Ludum Dare, the source code is available for download above.
In order to compile it, you need XNA 4 and Visual Studio 2010
The code is under the LGPL license.
Timelapse
As a small bonus, here’s the timelapse of the creation process
Since this month is leap hour month, a new game development challenge surfaced. The basic idea is to make a game in 0 hours (you know…if you turn the clock back, you’re one hour in the past, so you can actually waste an hour without wasting it). I wanted to try a game idea for some time now, so here’s my entry for 0hgame.eu.
The idea behind the game is that you have a ship (crudely represented by a square) in which you fly around the city using your mouse. Some of the towers in the city are red and will fire at you. You can’t shoot back, but if you stand close to a white tower long enough, it’ll turn green and shoot at the nearest red tower.
Controls
Move around – mouse
Credits
Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
I’ve always wanted to make an arcade game. And Ludum Dare #20 gave me this opportunity. The theme was “It’s Dangerous to go Alone! Take this!”. I quite liked it, so I decided to join. 33 hours later, I finished my entry, and I’m kinda proud of it Hope you people will like it too.
Robots nicked my stuff!
33-hour game for Ludum Dare #20.
Download
Attention! If the games runs slow, you can try turning off the background by pressing U in-game. I strongly suggest you run it on a PC that’s 2.2 Ghz or higher.
The strange thing in the center is a portal, and will drop items from time to time
These items are either weapons or helpers
You shoot weapons
Helpers need to be placed or used with the right mouse button
If a dropped item is not picked up, no more items will spawn until it is
If you loose all your life, you will respawn, but the portal will loose life
The portal also looses life when robots hit it
Its life is displayed at the bottom
Your life and your current weapon and helper will be displayed top-left
When the portal dies, you die
The source code can be found in the “robots_src.zip” archive in the download section. In order to compile it, you need Visual C# 2008 and XNA framework 3.1.
The code is under the LGPL license.
Well, before my end of term exams, I decided to prototype a bit on the latest EGP theme, “Inanimate”. Here’s what I came up with in 4 days. A game about timing explosions.
Use bombs and attractor bombs to move inanimate objects around.
Controls
1/2 – select bomb/attractor bomb
Left click – place bomb/drag bomb
Right click – remove bomb
Mouse wheel or W/S (+ctrl) – adjust timing
R – run simulation
Well, it’s been a while since my last prototype. Since we don’t have anything IGF-related to do for a while, I found some time to make a prototype. Experimental Gameplay Project was kind enough to lend a theme, so here we are. This is also my first shot at prototyping in java
Update! Fixed the “can’t run on 64-bit java” problem, and the frame-rate problem.
Instructions:
Time warpist is a game based on the Experimental Gameplay theme for november, Night and Day. I’ve been wanting to experiment with this kind of gameplay for some time. Besides that, I wanted to try and make a decent platformer, and I think it turned out pretty well. Also, fairness isn’t really something characteristic to the other platformers I made, So I tried to make this one as fair as I could. Hope you enjoy all the 16 levels
Controls:
Arrow keys – move
S – jump
D – warp time
Space – reset level
Troubleshooting
If you have problems getting the game to run I’d suggest installing the newest JRE.
Credits
Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)