Archive for games

Towers

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , on October 31, 2011 by tayron

Since this month is leap hour month, a new game development challenge surfaced. The basic idea is to make a game in 0 hours (you know…if you turn the clock back, you’re one hour in the past, so you can actually waste an hour without wasting it). I wanted to try a game idea for some time now, so here’s my entry for 0hgame.eu.

Towers

1 hour and 30 minutes game for 0-hour game.

Download

towers.rar (1.1 mb)

The idea behind the game is that you have a ship (crudely represented by a square) in which you fly around the city using your mouse. Some of the towers in the city are red and will fire at you. You can’t shoot back, but if you stand close to a white tower long enough, it’ll turn green and shoot at the nearest red tower.

Controls

Move around – mouse

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Inspiration source: Ludum Dare and 0hgame.eu.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

And, as a bonus, here’s the timelapse:

*le demands feedback.

Peace.

trololol

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , , on March 13, 2011 by tayron

I’ve never made a game for Ludum Dare, and Mini LD #25 caught my interest. Make the worst game you’ve ever made. Challenge accepted!

trololol
10-hour game by Alin Baciu

Download

troll.zip (3.64mb)

Instructions

Escape

P.S. If you know how to deal with trolls, you should be fine :)

Controls

Arrow keys – move

Troubleshooting

If the game doesn’t work, please install Visual C++ 2008 SP1 Redistributable Package.

Credits

Game Design, Code & Gfx: Alin Baciu
(bc_alin[@]yahoo[dot]co[dot]uk)

Many thanks to the Internet for inventing the troll face.

Music: GOBODOBRO-Cowboy waltz

trololol uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, SDL_image and SDL.
Inspiration source: Ludum Dare.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Feedback!
Peace! :)

Explod ‘o mover

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , on January 12, 2011 by tayron

Well, before my end of term exams, I decided to prototype a bit on the latest EGP theme, “Inanimate”. Here’s what I came up with in 4 days. A game about timing explosions.

Explod ‘o mover
4-day game by Alin Baciu

Download

e’om.zip (3.67mb)

Instructions

Use bombs and attractor bombs to move inanimate objects around.

Controls

1/2 – select bomb/attractor bomb
Left click – place bomb/drag bomb
Right click – remove bomb
Mouse wheel or W/S (+ctrl) – adjust timing
R – run simulation

Troubleshooting

Make sure you have the latest DirectX 9.0c drivers and Visual C++ 2008 SP1 Redistributable Package installed.

Credits

Game Design, Code & Gfx: Alin Baciu
(bc_alin[@]yahoo[dot]co[dot]uk)

Music: dupoxy – lassitude

Explod ‘o mover uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, lua and SDL.
Inspiration source: Experimental Gameplay Project.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

All feedback will be humbly accepted!
Peace! :)

Time warpist

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , on November 29, 2010 by tayron

Well, it’s been a while since my last prototype. Since we don’t have anything IGF-related to do for a while, I found some time to make a prototype. Experimental Gameplay Project was kind enough to lend a theme, so here we are. This is also my first shot at prototyping in java :)

Time warpist
5-day game by Alin Baciu

Download

warper.rar (6.37mb)

Update! Fixed the “can’t run on 64-bit java” problem, and the frame-rate problem.

Instructions:

Time warpist is a game based on the Experimental Gameplay theme for november, Night and Day. I’ve been wanting to experiment with this kind of gameplay for some time. Besides that, I wanted to try and make a decent platformer, and I think it turned out pretty well. Also, fairness isn’t really something characteristic to the other platformers I made, So I tried to make this one as fair as I could. Hope you enjoy all the 16 levels :)

Controls:

Arrow keys – move
S – jump
D – warp time
Space – reset level

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest JRE.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: Poddington Bear – Gray-Grey

Inspiration source: Experimental Gameplay Project.

The game uses jbox2d for physics.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Also, here’s a bonus. A timelapse of the creation process :)

Humble Indie Bundle!

Posted in awkward with tags , , , , , , , , , , , , , , , , , , , , , , , on May 5, 2010 by tayron

Hello everyone!  Wolfire Games is bringing us an awesome thing: The Humble Indie Bundle. Basically, you pay what you want, and get 5 really awesome indie games: World of GooAquaria, Gish, Lugaru and Penumbra Overture. Also, you can choose to donate a part (or even all) of the money you pay to Child’s Play charity and Electronic Frontier Foundation. So go and buy this awesome bundle. You won’t regret it! Hurry! Only 6 days and 12 hours left!

Update: Now, besides the other games, you also get Samorost 2, made by the developers of Machinarium. Yey! :D

So what’s new 2010?

Posted in awkward with tags , , , , , , , , , , , , , , on January 5, 2010 by tayron

Hello everyone! Happy new year to you all! Hope you all have a great year and we’ll see amazing, both indie and non-indie, games! A few days ago I received a newsletter about a game I’ve really been waiting for.

This is what we’re getting this year, at least as far as the devs say :) I’ve been waiting for this game since I saw it in the IGF 2009 student showcase. Not much is known about it, apart from the fact that it looks and sounds awesome. From what I’ve heard, the developers were testing physics interaction and stuff like that, and the gameplay wasn’t really sorted out (you can see what the guys at COOP had to say about it (at about 12:40)). If there’s a game I’m waiting for this year, Feist is that game. From what the newsletter said, it’s gonna have a demo, and they’re gonna release a new trailer soon. PC and Mac :)

Besides that, I want to show you a video of a really nice game I haven’t heard of before, Shadow Physics. No idea when it’s gonna be out, but you can check that out here

Peace :)

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