Archive for Irrklang

trololol

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , , on March 13, 2011 by tayron

I’ve never made a game for Ludum Dare, and Mini LD #25 caught my interest. Make the worst game you’ve ever made. Challenge accepted!

trololol
10-hour game by Alin Baciu

Download

troll.zip (3.64mb)

Instructions

Escape

P.S. If you know how to deal with trolls, you should be fine :)

Controls

Arrow keys – move

Troubleshooting

If the game doesn’t work, please install Visual C++ 2008 SP1 Redistributable Package.

Credits

Game Design, Code & Gfx: Alin Baciu
(bc_alin[@]yahoo[dot]co[dot]uk)

Many thanks to the Internet for inventing the troll face.

Music: GOBODOBRO-Cowboy waltz

trololol uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, SDL_image and SDL.
Inspiration source: Ludum Dare.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Feedback!
Peace! :)

Explod ‘o mover

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , on January 12, 2011 by tayron

Well, before my end of term exams, I decided to prototype a bit on the latest EGP theme, “Inanimate”. Here’s what I came up with in 4 days. A game about timing explosions.

Explod ‘o mover
4-day game by Alin Baciu

Download

e’om.zip (3.67mb)

Instructions

Use bombs and attractor bombs to move inanimate objects around.

Controls

1/2 – select bomb/attractor bomb
Left click – place bomb/drag bomb
Right click – remove bomb
Mouse wheel or W/S (+ctrl) – adjust timing
R – run simulation

Troubleshooting

Make sure you have the latest DirectX 9.0c drivers and Visual C++ 2008 SP1 Redistributable Package installed.

Credits

Game Design, Code & Gfx: Alin Baciu
(bc_alin[@]yahoo[dot]co[dot]uk)

Music: dupoxy – lassitude

Explod ‘o mover uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, lua and SDL.
Inspiration source: Experimental Gameplay Project.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

All feedback will be humbly accepted!
Peace! :)

Blind

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , on March 22, 2010 by tayron

Another month, another theme. This time, we had “10 seconds is long enough”. Very awesome:) What I did has been bugging me for a while… How would it feel like to be blind? Would I be able to adapt? Seeing is something we take for granted, but what if we didn’t have it?

Blind
2-day game by Alin Baciu

Download

blindr2.rar (3.08mb)

Update! (22.03.2010) fixed the sounds a bit (now you hear them getting louder as you close in)(thanks Alex!)

Update! (02.04.2010) since some people asked, I’ve added an unlimited version in which you can stop whenever you want, not after 10 seconds:).

blindr3unlim.rar (3.08mb)
G – reveal

Instructions:

Stumble around the world, as if you were blind, trying to find the source of a particular sound in under 10 seconds. That’s how it fits the Experimental Gameplay Project theme:).
I have been wondering for a while what it would be like if I was blind. How would I cope with it? Would my hearing improve? Blind illustrates that idea, in a minimalist sort of way.

Controls:

WASD / arrow keys – move
Mouse – turn
Space – reset
G – reveal (unlimited version only)

For a better experience, use headphones:)

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c driversXNA 3.1 and making sure you have .net framework 3.5 installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
The game uses Irrklang and XNA 3.1.
The sfx used can be found on FreeSound.org
Thanks go to Catalin Zima for his 2D dynamic lighting sample.
Inspiration source: Experimental Gameplay Project.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Shade updates!:D

Posted in aw-games, awkward, Shade with tags , , , , , , , , , , , , , , , , , on March 16, 2010 by tayron

Hello people! Remember Shade? The game I was making, together with a friend for Imagine Cup 2010? Well, today we uploaded the round 1 entry, so I thought I’d post some screenshots…and something else. Without further ado, here you are:) As usual, comments and feedback are welcome:)

Also, here’s the game summary we were supposed to write:

Shade is a 2D puzzle platformer. It is based physics heavily on physics and has a unique control scheme-via mouse. In Shade you use freaky technologies, such as gravity switches and gene splicing to try to help the nature adapt to the environmental changes caused by the human society and revive it. You are going to climb trees and walk on ceilings, like you’ve been doing that your entire life. The game has a hybrid art style, with both detailed scenery and minimalist grayscale areas, illustrating the difference between the human habitat and what nature brings to the table. The music creates a slightly melancholic atmosphere, encouraging the player to meditate on his or her daily routine. Mouse only controls might sound a bit strange at first, but they are pretty easy to grasp.

Also, here’s the teaser trailer we were supposed to make:)

Peace:)

3114

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , , , on February 9, 2010 by tayron

Well, EGP gave us a really nice theme this month…which fits Valentine’s day well. Rejection. I’ve been wanting to test an idea for Shade for a while, and this presented me with a great opportunity. Platforming using a mouse doesn’t really sound right, doesn’t it? But, actually, it’s not that bad. Of course, I could have tweaked the controls a little more, but I think they’re ok for now:)

3114
4 – day game by Alin Baciu

Download
3114.rar (9.07 mb)

Instructions:

3114 is kind of an abstract game…I never pictured the final result. All I wanted to do is test the idea of platforming using the mouse, for this month’s Experimental Gameplay theme, rejection. Everything else just…came together. The idea of using a mouse as the primary method of controlling a platformer has been rejected many times. So this is how 3114 fits the theme. There is also another reason why 3114 fits the theme, but that is up to you to find:)

Before you ask, I want to say that the game does have an ending. In case you can’t figure it out, here’s a hint:

After finishing the game once and being brought back to the beginning, look at the platform you’re standing on. There’s something different about it. It’s subtle but you really only need to pay attention:)

Controls:

Move the mouse left or right to move
Move the mouse up to jump
Bring the mouse back to the center to stop
R – go to last checkpoint

Troubleshooting

If you have problems getting the game to run I’d suggest installing the XNA 3.1 redistributable and making sure you have .net framework 3.5 installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
Music: _ghost – blood frame
Sfx: Cityscape 01 100208.wav, Cityscape Birds 100208.wav.
Inspiration source: Experimental Gameplay Project.
This game uses Farseer Physics engine and Irrklang.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Any feedback is welcome :)

Peace.

Color. art inside…

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , on November 30, 2009 by tayron

Contrary to public belief, I have made prototypes these 2 months, but I just didn’t have enough time to finish them. Anyway, this months EGP theme caught my attention. Art game. Nice. So I started working on my prototype. Interacting with a computer via microphone has always amazed me, so I tried to integrate that in my game.  This is what I came up in 7 days.

Color. art inside…
7-day game by Alin Baciu

Download
color.rar (6.6 mb)

Instructions:

THE WORLD NEEDS COLOR

Controls:

This game is to be played using a microphone. Without one, you will not be able to play.

As a suggestion, you could blow in the microphone for a quick and easy move ;)

noise in microphone – move
left, right – turn
up, down – change color
space – paint

Please make sure your microphone is on “loud” :)

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c drivers, XNA 3.1 and making sure you have .net framework 3.5 installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: DoKashiteru – Yourgh .

The game uses Irrklang and XNA 3.1.

Inspiration source: Experimental Gameplay Project.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Please post your feedback

Peace :)

Mozart’s musical mayhem

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , on August 20, 2009 by tayron

Well, another month, another EGP theme. This time, the theme was “bare minimum”. In conclusion, here is my entry to this month’s friendly competition. It took a bit more to make, cause I was gone a while, but, nonetheless, it’s a 5-day game, my 3rd game in 7 days.

Mozart’s musical mayhem
5-day game by Alin Baciu

minimalist 2009-08-20 19-21-48-78minimalist 2009-08-20 19-22-13-78minimalist 2009-08-20 19-22-28-67

Download:

mozart.rar (1.3 mb)

Instructions:

Something terrible has happened to Mozart’s favourite violin, so he can’t play his favourite tunes anymore. Luckily, he’s got a small synthetizer, but it can only play one tone. The good thing is that it can play it faster or slower, and even add a couple of effects, like distorsion and echo. Mozart never expected that.

Help Mozart make a small song using the notes his synthetizer spits out. The goal is to get your song as close to the red line as possible. The closer you are, the more points you get. You can undo your decisions, but only so many times.

Controls:

arrow keys – move Mozart
space – add note to song
v – preview note
n – play song
backspace – undo
r – reset Mozart
s – save song

P.S. You can play the saved songs using min_player.exe, which you can find in the same folder with the game. The songs will be saved there too.

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c drivers and making sure you have Visual C 2005 SP1 redistributable package installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: well, the music is basically just a tone generated with Audacity.

The game uses Irrklang . It also uses Chorus Game Engine (my home-grown, DirectX based engine).

Inspiration source: Experimental Gameplay Project.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Comments and criticism are welcome.

Peace :)

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