Archive for January, 2009

record/play prototype test

Posted in awkward on January 20, 2009 by tayron

This is a test from a prototype of mine. The time clones loop at the end. A bit confusing at some point:)). Inspiration source: The Misadventures of P.B. Winterbottom and Choke on my Groundhog (Kloonigames)

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Vampire Escape

Posted in 7-day games, aw-games, awkward on January 19, 2009 by tayron

This is my first game done in under 7 days. 5 to be precise. I think it turned out ok. It was more of an experiment because I tested loads of stuff that I had been going through in my mind, for a while. I started the game thinking it’ll be fun to make a game in under 7 days, and it sure was. First, I thought the graphics were kinda crappy, but then I realized the point was to test a new form of gameplay, not to make uber-graphics. Honestly, it’s kind of a feat for me, cause I didn’t think I would be able to make a game in 7 days. Life is unexpected:)

Also, the game is open to critique. You can post your comments by clicking the “ Leave A Comment »” link here or just under the credits. Your opinion would be appreciated.:)

Vampire Escape

vampyre-2009-01-19-20-17-11-68vampyre-2009-01-19-20-18-22-01vampyre-2009-01-19-20-18-07-45

Download
vampire.zip (5.4 mb) (release 4)

Instructions:

Vampires fear light. Actually, they return to their coffin when the morning comes. Not this vampire. He usually forgets to do that. Help him get to his coffin, but beware of the lights shining through the holes in the roof.

Control the vampire by clicking him, then drag and then release.

[SPACE] restarts the level.

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c drivers and making sure you have Visual C 2005 SP1 redistributable package installed.

Credits

Game design, code & gfx by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: Angels11 – Tangerine Sunrise

SFX: 65583__Pogotron__Chicken_Frying.wav, 64940__Syna_Max__wilhelm_scream.wav. They are lisenced under the Creative Commons Attribution-Noncommercial 2.0 Generic -license. Some have been modified to suit the game.

The game uses Erin Catto’s Box2D physics engine and Fmod Sound System. It also uses Chorus Game Engine (my home-grown, DirectX based engine).

Inspiration source: Experimental Gameplay Project.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license

Coffee Jim is out!!!

Posted in aw-games with tags , , , , , , , , , , , , , , on January 11, 2009 by tayron

Here is the release of the first game I made. Actually, it’s the second one, but I froze the first one for a while, while I worked on this one for a contest. It’s actually my first real prototype and this version is extremely similar to the version I used at the contest. At that point it didn’t work on Vista, so I only got 5th place. Happens:). I updated it a bit during the past week and the time has come for me to release it to the public:) Have fun and please post your feedback:)

Coffee Jim

Coffee Jim is a physics based puzzle game. You have to help Jim, which is inside his mind after fainting of lack of coffee. Collecting the coffee will help Jim wake up. His mind comes up with puzzles to stop him from getting the coffee (who said life was easy), so you have to help Jim however you can with your drawings.

drawing_test-2009-01-11-18-50-59-421drawing_test-2009-01-11-18-51-18-65drawing_test-2009-01-11-18-51-58-17

Download

coffee_jim.zip (release 3)
coffee_jim_r2.rar (release 4)

Instructions
Left click – draw
Right click – erase current drawing (don’t release left click)

Release 3:

Q/Z – increase/decrease friction of your drawing

E/C – increase/decrease the bounciness of your drawing
Release 4:

Q + mouse wheel – increase/decrease friction of your drawing (NEW)
E + mouse wheel – increase/decrease the bounciness of your drawing (NEW)

The values are shown in the top-left corner of the screen in-game

A/D – apply torque towards the left/right
S – stop
N – start the level
Space – clear all your drawings
V – reset the level

In case the game doesn’t start, please make sure you have the latest version of DirectX and the Visual C 2005 redistributable package.

Credits

Thanks go to Will (The2Bears) for helping out with the Vista testing and to my friend Zapa (zapakitul.wordpress.com) for being a very consequent tester. Without his feedback, Jim wouldn’t be what it is today. Thank you:)

Also, I would like to thank all of my friends who tested Jim. Your feedback was very helpful and apreciated:)

The game uses Erin Catto’s Box2D physics engine and Fmod Sound System. It also uses Chorus Game Engine (my home-grown, DirectX based engine).

_ghost_-_LIES_(Ghostrust_considerations).mp3, shutter.wav, 16460__emmanuel__one_use_camera_clic_with_flash.wav, sigh2.wav are lincensed under the Creative Commons Attribution-Noncommercial 2.0 Generic -license. Some have been modified to suit the game.

Thanks
Inspiration source: Experimental Gameplay Project and Kloonigames 🙂

Hello all!

Posted in awkward on January 10, 2009 by tayron

Welcome to Awkward Games! I’m hosting this blog so I can post my games and stuff I’m working on. My actual site is http://www.morpheussoft.tk(now dead).

In conclusion, I hope this’ll turn out ok and everyone will have an awkward experience here:)