Archive for July, 2009

The first Crayon Physics Deluxe campaign mod!

Posted in awkward, utilities with tags , , , , , , , , , , , , on July 20, 2009 by tayron

Well, it’s been less that a month since I released the Crayon Physics Deluxe map editor, but the first mod is already out. Chance is the guy who made it (you can find him on the Kloonigames forum). It’s a great mod, made out of the levels he made, and let me tell you, there are LOADS of them šŸ™‚Ā  You can download the mod from here.

Have fun and congrats Chance šŸ™‚ Hopefully, we’ll see more campaign mods soon.


Obsessive Nuclear Testing Disorder

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , on July 11, 2009 by tayron

Recently, Experimental Gameplay came back online and brought monthly competitions. The theme for this month was “unexperimental shooter”. It seems that, at least this month, the participation was restricted to just a handful of people, but I liked the theme, so I thought I’d make a game too. Also, I’d like to point out that this is my FIRST shmup ever šŸ™‚

Obsessive Nuclear Testing Disorder

3-day Stargate-themed shmup by Alin Baciu

screen 1screen 2screen 3

UPDATE: turned down the laser sound a bit, cause it was annoying šŸ™‚
killer.rar (6.4 mb)


Earth scientists have developed a new kind of nuclear bomb. Your goal is to test it. Get the multiplier as high as you can, then use a nuke to get the highest score you can. If you get hit, the multiplier will reset. The only score that matters is the one gained by using the nukes. You will receive a nuke every 7000 points. You’ve got 7 waves to get the score as high as you can. Good luck!

Arrow keys – movement
Space – shoot
S – Nuke

Make sure you have the latest DirectX version and Visual C++ 2008 SP1 Redistributable Package installed.


Game Design & Code: Alin Baciu

Music: DJ Bootsie – Vuluke Khall (Instrumental Version)

Sfx: 73537__Snipperbes__ClassicLaser.wav, 51467__smcameron__missile_explosion.wav.

Obsessive Nuclear Testing Disorder uses Chorus Engine (home-brew).

Comments and cryticism are welcome.

Peace :)

Crayon Physics Deluxe map editor

Posted in awkward, utilities with tags , , , , , , , , , , , , , , , on July 5, 2009 by tayron

Hello everyone!

During some tests I was running on Crayon Physics Deluxe the other day, I realized I could code a small campaign editor really fast. So I did! It took me about 4 hours of coding, and, IĀ  must say, it works like a charm. User-created levels are nice, but a user created campaign would be even nicer. There’s only one problem: you won’t get a thumbnail when hovering your mouse over a level in-game, since the game doesn’t auto-generate them. Maybe Petri will fix this.



I’m not going to go into the usage, because it’s explained in the readme which comes with the tool. The readme is just a .txt file. Sorry for that but I don’t have Dreamweaver on this pc, so I couldn’t make a .html readme. Hopefully, I’ll make one soon. Also, I’d like to make the tool open-source when I have the time (pretty soon I hope).

Download:Ā (647kb)

UPDATE: I made a tool that extracts the XML script for you. You can find it in the download. Usage explained in the readme.

In order to run cpdME, please install Visual C 2005 SP1 redistributable package.

cpdME uses SDL, SDL_gfx and SDL_ttf. Also, I want to thank Petri Purho for creating such a great game.

As a disclaimer, I want to say that cpdME was done without any help from the author of Crayon Physics Deluxe, Petri Purho, and I’m not responsible for any damage or loss of data caused by running cpdME. cpdME is a freeware, use-it-at-your-own-risk-ware.

Comments and cryticism are welcome.

Peace šŸ™‚