Obsessive Nuclear Testing Disorder

Recently, Experimental Gameplay came back online and brought monthly competitions. The theme for this month was “unexperimental shooter”. It seems that, at least this month, the participation was restricted to just a handful of people, but I liked the theme, so I thought I’d make a game too. Also, I’d like to point out that this is my FIRST shmup ever 🙂

Obsessive Nuclear Testing Disorder

3-day Stargate-themed shmup by Alin Baciu

screen 1screen 2screen 3

Download
UPDATE: turned down the laser sound a bit, cause it was annoying 🙂
killer.rar (6.4 mb)

Instructions

Earth scientists have developed a new kind of nuclear bomb. Your goal is to test it. Get the multiplier as high as you can, then use a nuke to get the highest score you can. If you get hit, the multiplier will reset. The only score that matters is the one gained by using the nukes. You will receive a nuke every 7000 points. You’ve got 7 waves to get the score as high as you can. Good luck!

Arrow keys – movement
Space – shoot
S – Nuke

Make sure you have the latest DirectX version and Visual C++ 2008 SP1 Redistributable Package installed.

Credits

Game Design & Code: Alin Baciu
Gfx: http://forum.gateworld.net/showthread.php?t=27438

Music: DJ Bootsie – Vuluke Khall (Instrumental Version)

Sfx: 73537__Snipperbes__ClassicLaser.wav, 51467__smcameron__missile_explosion.wav.

Obsessive Nuclear Testing Disorder uses Chorus Engine (home-brew).

Comments and cryticism are welcome.

Peace :)

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13 Responses to “Obsessive Nuclear Testing Disorder”

  1. zapakitul Says:

    Well it’s not bad, but the laser sound could be turned down a bit. The game is a little easy considering that you cannot die [like, I’m a huge fan of God Modes, but c’mon]. It’s great for a 3 day game. Good luck with your projects Tayron.

  2. well, dieing is not the point….you have to get the multiplier as high as you can and nuke everything in order to get the score as high as you can….

  3. Marauth Says:

    The game’s broken, because the nukes also generate points needed to make nukes. They also always add one to your multiplier, so you never run out. I found this out around wave 6 and finished the game with a x143 multiplier and 80ish nukes, without killing a single enemy with my main attack.

    Also, it took me a while to figure out that your modifier is reset to 1 after a set amount of time (and that this time is less than the time between waves), effectively forcing you into the strategy of “not killing everything once”, which is something you normally expect at shmups. While that’s obviously fine, some feedback on this would have been appreciated during game play.

    Also, the game states that you gain a nuke every 7000 points. However, this is points after multiplication. If your multiplier is anywhere over 20-30, you’re going to get a nuke every other mob, which, judging from its effectiveness, makes the game trivial. I would recommend changing the follow to break this style of play:

    – Don’t base gaining nukes based on points. Instead, base it on the number of enemies killed WITH YOUR STANDARD WEAPON.
    – Provide some clear feedback that your multiplier is going to run out because you didn’t kill an enemy in time.
    – The 7 waves seem almost identical. Maybe they can spawn quicker? More enemies? Faster firing rate?

    Hope that helped. 🙂

    • well, thank you for your very long feedback 🙂 as I was saying, this was my first shmup, so I did everything as I thought it would be nice…also, I would like to point out that the game isn’t broken…that’s how it is. at least right now. also, thank you for the suggestions. I’m doing a better version of this for a small contest I’m going to take part in, so I’m gonna take your suggestions into consideration. Again, thank you for your feedback 🙂 also, try some of the other games I have around here. I’d love some feedback on them:)

  4. […] many make you invincible, but reset your multiplier whenever you take a hit. This is the concept of Obsessive Nuclear Testing Disorder, an entry into the Experimental Gameplay Project’s Unexperimental Shooters theme. It’s […]

  5. Nice straightforward concept and gameplay. I was easily engaged in the concept and felt it was pretty fun.

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  7. […] something I find really strange (and funny at the same time). I guess you all remember Obsessive Nuclear Testing Disorder. I made it in July for EGP’s “Unexperimental shooter” theme. Amazingly, it seems […]

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