Mozart’s musical mayhem

Well, another month, another EGP theme. This time, the theme was “bare minimum”. In conclusion, here is my entry to this month’s friendly competition. It took a bit more to make, cause I was gone a while, but, nonetheless, it’s a 5-day game, my 3rd game in 7 days.

Mozart’s musical mayhem
5-day game by Alin Baciu

minimalist 2009-08-20 19-21-48-78minimalist 2009-08-20 19-22-13-78minimalist 2009-08-20 19-22-28-67


mozart.rar (1.3 mb)


Something terrible has happened to Mozart’s favourite violin, so he can’t play his favourite tunes anymore. Luckily, he’s got a small synthetizer, but it can only play one tone. The good thing is that it can play it faster or slower, and even add a couple of effects, like distorsion and echo. Mozart never expected that.

Help Mozart make a small song using the notes his synthetizer spits out. The goal is to get your song as close to the red line as possible. The closer you are, the more points you get. You can undo your decisions, but only so many times.


arrow keys – move Mozart
space – add note to song
v – preview note
n – play song
backspace – undo
r – reset Mozart
s – save song

P.S. You can play the saved songs using min_player.exe, which you can find in the same folder with the game. The songs will be saved there too.


If you have problems getting the game to run Iā€™d suggest installing the newest DirectX 9.0c drivers and making sure you have Visual C 2005 SP1 redistributable package installed.


Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: well, the music is basically just a tone generated with Audacity.

The game uses Irrklang . It also uses Chorus Game Engine (my home-grown, DirectX based engine).

Inspiration source: Experimental Gameplay Project.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Comments and criticism are welcome.

Peace :)

10 Responses to “Mozart’s musical mayhem”

  1. zapakitul Says:

    Mozart!!!! Stop swimming in mah notes, and go compose :P. Lovely little game you have here. Nice concept and nice cross between a bare minimum music composer and a “old-school famous composer that swims game”. Anywho, nice.

  2. Timotei Dolean Says:

    Congrats for the game. Another cool one.

  3. I think it would be interesting to have Mozart move automatically, and you only control only the direction. The notes could move, then you might set a time limit to “touch” a note and add it automatically. “Forced” song generation. Good stuff regardless. Easy to come up with scope creep on a minimalist game šŸ˜‰

  4. Haha, well it is fun to have mozart head dive into the music, but it does get tedious pretty quickly. Nice work on this- of course it took a lot of effort and the tone generation is really cool. It might be frustrating for some who don’t understand how to get the music to go to the red line. I could get nice high scores sometimes, but maybe I would have had more fun if I knew more about synthesizers and what the symbols meant.

    • well, I’m glad you liked it šŸ™‚ you’re right, I should have explained the symbols…basically, the curly line means that the tone is fuzzy (sort of like distortion on guitars), and the speaker means echo. they don’t affect anything, except how the tone sounds šŸ™‚ making Mozart was actually a very nice experience…I wanted to try something like this for a while. it’s not as good as it could have been, but I think it came out nice šŸ™‚

  5. šŸ™‚ Looks like everyone’s taking the challenge to build games in less than a week, and it seems like you guys make a preety good job to!

    Congratulations on reviving Mozart here, I’ll give it a shot šŸ˜‰

  6. rossy angeline patty Says:

    it”s very good for all children

  7. The keyboard’s inputs are a MIDI in and out, headphone
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