Well, EGP gave us a really nice theme this month…which fits Valentine’s day well. Rejection. I’ve been wanting to test an idea for Shade for a while, and this presented me with a great opportunity. Platforming using a mouse doesn’t really sound right, doesn’t it? But, actually, it’s not that bad. Of course, I could have tweaked the controls a little more, but I think they’re ok for now:)

4 – day game by Alin Baciu

3114.rar (9.07 mb)


3114 is kind of an abstract game…I never pictured the final result. All I wanted to do is test the idea of platforming using the mouse, for this month’s Experimental Gameplay theme, rejection. Everything else just…came together. The idea of using a mouse as the primary method of controlling a platformer has been rejected many times. So this is how 3114 fits the theme. There is also another reason why 3114 fits the theme, but that is up to you to find:)

Before you ask, I want to say that the game does have an ending. In case you can’t figure it out, here’s a hint:

After finishing the game once and being brought back to the beginning, look at the platform you’re standing on. There’s something different about it. It’s subtle but you really only need to pay attention:)


Move the mouse left or right to move
Move the mouse up to jump
Bring the mouse back to the center to stop
R – go to last checkpoint


If you have problems getting the game to run I’d suggest installing the XNA 3.1 redistributable and making sure you have .net framework 3.5 installed.


Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
Music: _ghost – blood frame
Sfx: Cityscape 01 100208.wav, Cityscape Birds 100208.wav.
Inspiration source: Experimental Gameplay Project.
This game uses Farseer Physics engine and Irrklang.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Any feedback is welcome 🙂


17 Responses to “3114”

  1. Timotei Dolean Says:

    Hehe, found an easter egg: press the right/left keys and the snow will go in that way ;))

  2. Nice little game. Cool atmosphere, beautiful music. I liked it!

  3. […] .Articulo Indexado en la Blogosfera de Sysmaya […]

  4. Keith Lea Says:

    Hi, this crashes immediately on Windows 7 64bit, and also on Windows XP running in VMWare on a different machine. I installed XNA and .NET… I’m not sure how to get an error message on Windows 7 – it just says the program has “stopped working” then shows a progress bar then disappears.

    • hmm…not sure what that’s about…I’ve tested it myself on win7 64bit. about vmware, I’m not sure XNA runs properly inside it. Not unless you have hardware virtualization, I think. I’ll look into it today. 🙂

    • well, I really have no idea what’s going on there…it should work. I’m running it on win 7 myself. and I made it in XP. dunno

      • I can verify that installing the XNA redistributable made it work for me on win7. Was “Going up” the ending?

      • no, it wasn’t the end:)if you look at the post, you’ll see that there’s a black empty part. try to select it:) but all you really need to do is pay attention:) cheers!

  5. love it. Ar we relatives? I’am a Baciu too :)))

  6. Thelin Says:

    What’s a gaming mouse for if you cannot play platformers with it 🙂

  7. […] a right old moan at me. It was whilst doing this to try and play the mouse-controlled platformer 3114, made in four days for the Experimental Gameplay Project, that I remembered I used to be a […]

  8. Very interesting- pretty good try at making mouse platformer viable. For me it was a success for a short term and could work if the player was trained on it (e.g. cliff edge hopping and other complex moves take some practice) but the motion response is natural and smooth. Being upside down made me want to jump with a downward motion- something interesting to note for another time. Fun ending and level design and gameplay.

  9. Thanks buddy. Not bad submissions you got going on here. Got some more sites to point to with more stuff like this?

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