Super Meat Boy sound and data unpacker
I bought Super Meat Boy a couple of weeks ago, and it’s one of the most awesome games I’ve ever played. Yesterday I had some free time, so I decided to try to unpack the data files. Thus, I wrote an packer/unpacker for the sound files (gameaudio.dat). I was going to do the same for the data files (gamedata.dat), but someone was faster than me 🙂
So, here’s the program. Full c++ source included 😉 It’s mostly hacked together, so it’s not the most pretty code, but it does its job.
For usage, please check the README in the archive.
smb_unpack.zip (98 kb)
If the build doesn’t run, please install the Visual C 2008 SP1 redistributable.
Update: The unpacker is now able to unpack the data files!
Attention! Please read the README, because the command line arguments used to pack/unpack have changed!
Also, I’ve received some mails suggesting I post a donation link for this. I’m not going to do that for 2 reasons. First, I did not make Super Meat Boy. Therefore, I have no right to cash in on it. And second, the guys at Team Meat are some of the people I respect most in the world. I don’t want to piss them off.
Note: I have written a gamedata.dat packer/unpacker, too, but I just didn’t have time to post it. Will be on as soon as possible. Source included, obviously 🙂