Archive for January, 2011

Explod ‘o mover

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , on January 12, 2011 by tayron

Well, before my end of term exams, I decided to prototype a bit on the latest EGP theme, “Inanimate”. Here’s what I came up with in 4 days. A game about timing explosions.

Explod ‘o mover
4-day game by Alin Baciu


e’ (3.67mb)


Use bombs and attractor bombs to move inanimate objects around.


1/2 – select bomb/attractor bomb
Left click – place bomb/drag bomb
Right click – remove bomb
Mouse wheel or W/S (+ctrl) – adjust timing
R – run simulation


Make sure you have the latest DirectX 9.0c drivers and Visual C++ 2008 SP1 Redistributable Package installed.


Game Design, Code & Gfx: Alin Baciu

Music: dupoxy – lassitude

Explod ‘o mover uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, lua and SDL.
Inspiration source:Β Experimental Gameplay Project.
The game itself is under theΒ Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

All feedback will be humbly accepted!
Peace! πŸ™‚