Archive for Chorus


Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , on October 31, 2011 by tayron

Since this month is leap hour month, a new game development challenge surfaced. The basic idea is to make a game in 0 hours (you know…if you turn the clock back, you’re one hour in the past, so you can actually waste an hour without wasting it). I wanted to try a game idea for some time now, so here’s my entry for


1 hour and 30 minutes game for 0-hour game.


towers.rar (1.1 mb)

The idea behind the game is that you have a ship (crudely represented by a square) in which you fly around the city using your mouse. Some of the towers in the city are red and will fire at you. You can’t shoot back, but if you stand close to a white tower long enough, it’ll turn green and shoot at the nearest red tower.


Move around – mouse


Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Inspiration source: Ludum Dare and

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

And, as a bonus, here’s the timelapse:

*le demands feedback.




Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , , on March 13, 2011 by tayron

I’ve never made a game for Ludum Dare, and Mini LD #25 caught my interest. Make the worst game you’ve ever made. Challenge accepted!

10-hour game by Alin Baciu

Download (3.64mb)



P.S. If you know how to deal with trolls, you should be fine πŸ™‚


Arrow keys – move


If the game doesn’t work, please install Visual C++ 2008 SP1 Redistributable Package.


Game Design, Code & Gfx: Alin Baciu

Many thanks to the Internet for inventing the troll face.

Music: GOBODOBRO-Cowboy waltz

trololol uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, SDL_image and SDL.
Inspiration source:Β Ludum Dare.
The game itself is under theΒ Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Peace! πŸ™‚

Mozart’s musical mayhem

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , on August 20, 2009 by tayron

Well, another month, another EGP theme. This time, the theme was “bare minimum”. In conclusion, here is my entry to this month’s friendly competition. It took a bit more to make, cause I was gone a while, but, nonetheless, it’s a 5-day game, my 3rd game in 7 days.

Mozart’s musical mayhem
5-day game by Alin Baciu

minimalist 2009-08-20 19-21-48-78minimalist 2009-08-20 19-22-13-78minimalist 2009-08-20 19-22-28-67


mozart.rar (1.3 mb)


Something terrible has happened to Mozart’s favourite violin, so he can’t play his favourite tunes anymore. Luckily, he’s got a small synthetizer, but it can only play one tone. The good thing is that it can play it faster or slower, and even add a couple of effects, like distorsion and echo. Mozart never expected that.

Help Mozart make a small song using the notes his synthetizer spits out. The goal is to get your song as close to the red line as possible. The closer you are, the more points you get. You can undo your decisions, but only so many times.


arrow keys – move Mozart
space – add note to song
v – preview note
n – play song
backspace – undo
r – reset Mozart
s – save song

P.S. You can play the saved songs using min_player.exe, which you can find in the same folder with the game. The songs will be saved there too.


If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c drivers and making sure you have Visual C 2005 SP1 redistributable package installed.


Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: well, the music is basically just a tone generated with Audacity.

The game uses Irrklang . It also uses Chorus Game Engine (my home-grown, DirectX based engine).

Inspiration source: Experimental Gameplay Project.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Comments and criticism are welcome.

Peace :)

Obsessive Nuclear Testing Disorder

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , on July 11, 2009 by tayron

Recently, Experimental Gameplay came back online and brought monthly competitions. The theme for this month was “unexperimental shooter”. It seems that, at least this month, the participation was restricted to just a handful of people, but I liked the theme, so I thought I’d make a game too. Also, I’d like to point out that this is my FIRST shmup ever πŸ™‚

Obsessive Nuclear Testing Disorder

3-day Stargate-themed shmup by Alin Baciu

screen 1screen 2screen 3

UPDATE: turned down the laser sound a bit, cause it was annoying πŸ™‚
killer.rar (6.4 mb)


Earth scientists have developed a new kind of nuclear bomb. Your goal is to test it. Get the multiplier as high as you can, then use a nuke to get the highest score you can. If you get hit, the multiplier will reset. The only score that matters is the one gained by using the nukes. You will receive a nuke every 7000 points. You’ve got 7 waves to get the score as high as you can. Good luck!

Arrow keys – movement
Space – shoot
S – Nuke

Make sure you have the latest DirectX version and Visual C++ 2008 SP1 Redistributable Package installed.


Game Design & Code: Alin Baciu

Music: DJ Bootsie – Vuluke Khall (Instrumental Version)

Sfx: 73537__Snipperbes__ClassicLaser.wav, 51467__smcameron__missile_explosion.wav.

Obsessive Nuclear Testing Disorder uses Chorus Engine (home-brew).

Comments and cryticism are welcome.

Peace :)

Coffee Jim is out!!!

Posted in aw-games with tags , , , , , , , , , , , , , , on January 11, 2009 by tayron

Here is the release of the first game I made. Actually, it’s the second one, but I froze the first one for a while, while I worked on this one for a contest. It’s actually my first real prototype and this version is extremely similar to the version I used at the contest. At that point it didn’t work on Vista, so I only got 5th place. Happens:). I updated it a bit during the past week and the time has come for me to release it to the public:) Have fun and please post your feedback:)

Coffee Jim

Coffee Jim is a physics based puzzle game. You have to help Jim, which is inside his mind after fainting of lack of coffee. Collecting the coffee will help Jim wake up. His mind comes up with puzzles to stop him from getting the coffee (who said life was easy), so you have to help Jim however you can with your drawings.


Download (release 3)
coffee_jim_r2.rar (release 4)

Left click – draw
Right click – erase current drawing (don’t release left click)

Release 3:

Q/Z – increase/decrease friction of your drawing

E/C – increase/decrease the bounciness of your drawing
Release 4:

Q + mouse wheel – increase/decrease friction of your drawing (NEW)
E + mouse wheel – increase/decrease the bounciness of your drawing (NEW)

The values are shown in the top-left corner of the screen in-game

A/D – apply torque towards the left/right
S – stop
N – start the level
Space – clear all your drawings
V – reset the level

In case the game doesn’t start, please make sure you have the latest version of DirectX and the Visual C 2005 redistributable package.


Thanks go to Will (The2Bears) for helping out with the Vista testing and to my friend Zapa ( for being a very consequent tester. Without his feedback, Jim wouldn’t be what it is today. Thank you:)

Also, I would like to thank all of my friends who tested Jim. Your feedback was very helpful and apreciated:)

The game uses Erin Catto’s Box2D physics engine and Fmod Sound System. It also uses Chorus Game Engine (my home-grown, DirectX based engine).

_ghost_-_LIES_(Ghostrust_considerations).mp3, shutter.wav, 16460__emmanuel__one_use_camera_clic_with_flash.wav, sigh2.wav are lincensed under the Creative Commons Attribution-Noncommercial 2.0 Generic -license. Some have been modified to suit the game.

Inspiration source: Experimental Gameplay Project and Kloonigames πŸ™‚