Archive for mouse

Atom survivor

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , on February 11, 2012 by tayron

Today was nanoLD day! Make a game in 48 minutes. Tough. Therefore, I generated myself a random number and refreshed the page that number of times to get a theme. I got “Anti-Matter weaponry”, and here’s what I came up with. A game about clicking and moving the mouse very fast.

Atom survivor

Download (13 kb)

(You might also need to install XNA redist and .net framework. Check “Troubleshooting”)


Click on the screen to atomize all the enemies in range. And blow a hole through the screen.


Left click – shoot


If you have problems getting the game to run Iā€™d suggest installing the newest XNA 4.0 redistributable and making sure you have .net framework 4 installed.


Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Inspiration source: Ludum Dare.




Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , , , on February 9, 2010 by tayron

Well, EGP gave us a really nice theme this month…which fits Valentine’s day well. Rejection. I’ve been wanting to test an idea for Shade for a while, and this presented me with a great opportunity. Platforming using a mouse doesn’t really sound right, doesn’t it? But, actually, it’s not that bad. Of course, I could have tweaked the controls a little more, but I think they’re ok for now:)

4 – day game by Alin Baciu

3114.rar (9.07 mb)


3114 is kind of an abstract game…I never pictured the final result. All I wanted to do is test the idea of platforming using the mouse, for this month’s Experimental Gameplay theme, rejection. Everything else just…came together. The idea of using a mouse as the primary method of controlling a platformer has been rejected many times. So this is how 3114 fits the theme. There is also another reason why 3114 fits the theme, but that is up to you to find:)

Before you ask, I want to say that the game does have an ending. In case you can’t figure it out, here’s a hint:

After finishing the game once and being brought back to the beginning, look at the platform you’re standing on. There’s something different about it. It’s subtle but you really only need to pay attention:)


Move the mouse left or right to move
Move the mouse up to jump
Bring the mouse back to the center to stop
R – go to last checkpoint


If you have problems getting the game to run I’d suggest installing the XNA 3.1 redistributable and making sure you have .net framework 3.5 installed.


Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
Music: _ghost – blood frame
Sfx: Cityscape 01 100208.wav, Cityscape Birds 100208.wav.
Inspiration source: Experimental Gameplay Project.
This game uses Farseer Physics engine and Irrklang.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Any feedback is welcome šŸ™‚


Mouse joy 2

Posted in awkward, utilities with tags , , , , , , , , , on February 1, 2009 by tayron

Hello again!

It’s been a while since my last post, so I figured I should write something here. Actually, I’m giving you a program I made in about 2 hours. The idea is to be able to use your joystick/gamepad to move the mouse on-screen (useful for sofa-surfing and loads of other things). The result is this program, which uses almost no CPU and about 700kb of RAM when minimized.


Download: (16kb)

– Windows 98/2000/Xp/Vista
– a gamepad/joystick

– plug in your gamepad/whatever
– unpack the program and start it up
– minimize it
– use the D-pad or analog stick to move the mouse, button 1 for click (press twice for double-click), button 2 for right click, button 3 (hold down) to make the mouse move faster and button 4 to quit the program
have fun:)
P.S.: you can use your normal mouse too while mouse_joy_2 is active;)

P.P.S.: if the program doesn’t seem to work, try unplugging and plugging your gamepad/joystick back in a few times, and restart mouse_joy_2. Usually, a few unplugs do the job, but you never know.

Feedback would be apreciated:)