Archive for physics

Whisp showdown

Posted in aw-games, awkward with tags , , , , , , , , , , , , , , on April 21, 2014 by tayron

A few weeks ago I, along with two friends of mine, Timotei (which you might remember from Shade) and his brother Sami took part in one of the few game jams organized in Romania. To be more specific, it was an Ubisoft (photos here) game jam which happened in Bucharest. This was actually my first jam (the kind where I go somewhere and work with other people on something), so it was quite exciting. We had 27 hours to make a game based on the theme “Embrace the random”, so we came up with a 2-player tug of war game.

Whisp showdown

As I’ve mentioned before, the game is basically a tug of war between two whisps. The whisps fight over an offering which they have to deliver to their respective gods (à la Nidhogg). The twist is that each whisp gets 3 random powerups, but they don’t know what they are, so every time you use one anything can happen.

JamGame 2014-04-21 21-59-31-06JamGame 2014-04-21 21-59-51-00JamGame 2014-04-21 22-00-36-80

Download

whisps.zip (6.5 mb)

Instructions

As a whisp, get the offering to your god. The blue whisp goes right and the red whisp goes left. If you hold the offering too long without moving to another screen, you’ll drop it and won’t be able to pick it up for a while.

Controls

Attention! The game is played with a keyboard and a gamepad (an X-Box 360 controller for Windows)

Player 1 (keyboard):

Move: Left / Right

Jump: Z

Use powerup: X

Player 2 (gamepad):

Move: Left thumbstick

Jump: A

Use powerup: X

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest XNA 4.0 redistributable and making sure you have .net framework 4 installed.

Credits

Game design, code & art made by Alin Baciu, Timotei Dolean & Samuel Dolean

Music:
The Dongas Tribe (and friends) – Farewell to Erin (https://archive.org/details/rainy_night_in_the_bell_tent)

Sfx:
Freesound.org

Explosion animation:
Explosion generator 3

Peace

🙂

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The Break

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , on December 19, 2011 by tayron

Ludum Dare 22  took place this weekend (16th-19th December) with the theme “Alone”, so I thought I’d throw my brain at it and see what comes out. The result….well…I hope you like it.

The Break

48-hour game for LD22

Download

Game: break.rar (2.45 MB)

Source: break_src.rar(2.33 MB)

The idea behind the game is…well…you’ll figure it out…

Controls

Left/Right – move
Z – interact
X – jump

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest XNA 4 redistributable and making sure you have .net framework 4 installed.

Credits

Game design, code, music & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

This game uses Box2D XNA.

Inspiration source: Ludum Dare.

Source code

Since this is Ludum Dare, the source code is available for download above.
In order to compile it, you need XNA 4 and Visual Studio 2010
The code is under the LGPL license.

Timelapse

As a small bonus, here’s the timelapse of the creation process 😀

Peace 🙂

trololol

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , , on March 13, 2011 by tayron

I’ve never made a game for Ludum Dare, and Mini LD #25 caught my interest. Make the worst game you’ve ever made. Challenge accepted!

trololol
10-hour game by Alin Baciu

Download

troll.zip (3.64mb)

Instructions

Escape

P.S. If you know how to deal with trolls, you should be fine 🙂

Controls

Arrow keys – move

Troubleshooting

If the game doesn’t work, please install Visual C++ 2008 SP1 Redistributable Package.

Credits

Game Design, Code & Gfx: Alin Baciu
(bc_alin[@]yahoo[dot]co[dot]uk)

Many thanks to the Internet for inventing the troll face.

Music: GOBODOBRO-Cowboy waltz

trololol uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, SDL_image and SDL.
Inspiration source: Ludum Dare.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Feedback!
Peace! 🙂

Explod ‘o mover

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , on January 12, 2011 by tayron

Well, before my end of term exams, I decided to prototype a bit on the latest EGP theme, “Inanimate”. Here’s what I came up with in 4 days. A game about timing explosions.

Explod ‘o mover
4-day game by Alin Baciu

Download

e’om.zip (3.67mb)

Instructions

Use bombs and attractor bombs to move inanimate objects around.

Controls

1/2 – select bomb/attractor bomb
Left click – place bomb/drag bomb
Right click – remove bomb
Mouse wheel or W/S (+ctrl) – adjust timing
R – run simulation

Troubleshooting

Make sure you have the latest DirectX 9.0c drivers and Visual C++ 2008 SP1 Redistributable Package installed.

Credits

Game Design, Code & Gfx: Alin Baciu
(bc_alin[@]yahoo[dot]co[dot]uk)

Music: dupoxy – lassitude

Explod ‘o mover uses Chorus Engine (home-brew).
The game uses Box2D, Irrklang, lua and SDL.
Inspiration source: Experimental Gameplay Project.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

All feedback will be humbly accepted!
Peace! 🙂

Time warpist

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , on November 29, 2010 by tayron

Well, it’s been a while since my last prototype. Since we don’t have anything IGF-related to do for a while, I found some time to make a prototype. Experimental Gameplay Project was kind enough to lend a theme, so here we are. This is also my first shot at prototyping in java 🙂

Time warpist
5-day game by Alin Baciu

Download

warper.rar (6.37mb)

Update! Fixed the “can’t run on 64-bit java” problem, and the frame-rate problem.

Instructions:

Time warpist is a game based on the Experimental Gameplay theme for november, Night and Day. I’ve been wanting to experiment with this kind of gameplay for some time. Besides that, I wanted to try and make a decent platformer, and I think it turned out pretty well. Also, fairness isn’t really something characteristic to the other platformers I made, So I tried to make this one as fair as I could. Hope you enjoy all the 16 levels 🙂

Controls:

Arrow keys – move
S – jump
D – warp time
Space – reset level

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest JRE.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: Poddington Bear – Gray-Grey

Inspiration source: Experimental Gameplay Project.

The game uses jbox2d for physics.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Also, here’s a bonus. A timelapse of the creation process 🙂

Shade updates!:D

Posted in aw-games, awkward, Shade with tags , , , , , , , , , , , , , , , , , on March 16, 2010 by tayron

Hello people! Remember Shade? The game I was making, together with a friend for Imagine Cup 2010? Well, today we uploaded the round 1 entry, so I thought I’d post some screenshots…and something else. Without further ado, here you are:) As usual, comments and feedback are welcome:)

Also, here’s the game summary we were supposed to write:

Shade is a 2D puzzle platformer. It is based physics heavily on physics and has a unique control scheme-via mouse. In Shade you use freaky technologies, such as gravity switches and gene splicing to try to help the nature adapt to the environmental changes caused by the human society and revive it. You are going to climb trees and walk on ceilings, like you’ve been doing that your entire life. The game has a hybrid art style, with both detailed scenery and minimalist grayscale areas, illustrating the difference between the human habitat and what nature brings to the table. The music creates a slightly melancholic atmosphere, encouraging the player to meditate on his or her daily routine. Mouse only controls might sound a bit strange at first, but they are pretty easy to grasp.

Also, here’s the teaser trailer we were supposed to make:)

Peace:)

3114

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , , , on February 9, 2010 by tayron

Well, EGP gave us a really nice theme this month…which fits Valentine’s day well. Rejection. I’ve been wanting to test an idea for Shade for a while, and this presented me with a great opportunity. Platforming using a mouse doesn’t really sound right, doesn’t it? But, actually, it’s not that bad. Of course, I could have tweaked the controls a little more, but I think they’re ok for now:)

3114
4 – day game by Alin Baciu

Download
3114.rar (9.07 mb)

Instructions:

3114 is kind of an abstract game…I never pictured the final result. All I wanted to do is test the idea of platforming using the mouse, for this month’s Experimental Gameplay theme, rejection. Everything else just…came together. The idea of using a mouse as the primary method of controlling a platformer has been rejected many times. So this is how 3114 fits the theme. There is also another reason why 3114 fits the theme, but that is up to you to find:)

Before you ask, I want to say that the game does have an ending. In case you can’t figure it out, here’s a hint:

After finishing the game once and being brought back to the beginning, look at the platform you’re standing on. There’s something different about it. It’s subtle but you really only need to pay attention:)

Controls:

Move the mouse left or right to move
Move the mouse up to jump
Bring the mouse back to the center to stop
R – go to last checkpoint

Troubleshooting

If you have problems getting the game to run I’d suggest installing the XNA 3.1 redistributable and making sure you have .net framework 3.5 installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
Music: _ghost – blood frame
Sfx: Cityscape 01 100208.wav, Cityscape Birds 100208.wav.
Inspiration source: Experimental Gameplay Project.
This game uses Farseer Physics engine and Irrklang.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Any feedback is welcome 🙂

Peace.