Archive for sound

Robots nicked my stuff!

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , , , , , , , on May 2, 2011 by tayron

I’ve always wanted to make an arcade game. And Ludum Dare #20 gave me this opportunity. The theme was “It’s Dangerous to go Alone! Take this!”. I quite liked it, so I decided to join. 33 hours later, I finished my entry, and I’m kinda proud of it πŸ˜€ Hope you people will like it too.

Robots nicked my stuff!

33-hour game for Ludum Dare #20.

Download

Attention! If the games runs slow, you can try turning off the background by pressing U in-game. I strongly suggest you run it on a PC that’s 2.2 Ghz or higher.

Game: robots.zip (4.8mb)

Source: robots_src.zip (5.7mb)

Instructions

The strange thing in the center is a portal, and will drop items from time to time
These items are either weapons or helpers
You shoot weapons
Helpers need to be placed or used with the right mouse button
If a dropped item is not picked up, no more items will spawn until it is
If you loose all your life, you will respawn, but the portal will loose life
The portal also looses life when robots hit it
Its life is displayed at the bottom
Your life and your current weapon and helper will be displayed top-left
When the portal dies, you die

Controls

WASD-move
Left click-fire
Right click-use helper

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest XNA 3.1 redistributable and making sure you have .net framework 3.5 installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: morgantj – 8-bit kung fu

Sfx were done using sfxr.

Inspiration source: Ludum Dare.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Source code

The source code can be found in the “robots_src.zip” archive in the download section. In order to compile it, you need Visual C# 2008 and XNA framework 3.1.
The code is under the LGPL license.

Want feedback!
Peace! :)

Also, here’s a timelapse of how I did it!

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Super Meat Boy sound and data unpacker

Posted in awkward, utilities with tags , , , , , , , , , , on December 14, 2010 by tayron

I bought Super Meat Boy a couple of weeks ago, and it’s one of the most awesome games I’ve ever played. Yesterday I had some free time, so I decided to try to unpack the data files. Thus, I wrote an packer/unpacker for the sound files (gameaudio.dat). I was going to do the same for the data files (gamedata.dat), but someone was faster than me πŸ™‚

So, here’s the program. Full c++ source included πŸ˜‰ It’s mostly hacked together, so it’s not the most pretty code, but it does its job.

For usage, please check the README in the archive.

smb_unpack.zip (98 kb)

If the build doesn’t run, please install the Visual C 2008 SP1 redistributable.

Update: The unpacker is now able to unpack the data files!

Attention! Please read the README, because the command line arguments used to pack/unpack have changed!

Also, I’ve received some mails suggesting I post a donation link for this. I’m not going to do that for 2 reasons. First, I did not make Super Meat Boy. Therefore, I have no right to cash in on it. And second, the guys at Team Meat are some of the people I respect most in the world. I don’t want to piss them off.

Note: I have written a gamedata.dat packer/unpacker, too, but I just didn’t have time to post it. Will be on as soon as possible. Source included, obviously πŸ™‚

Peace.

Blind teaser trailer

Posted in aw-games, awkward, Blind with tags , , , , , , , , , , , , on October 2, 2010 by tayron

Well, IGF is drawing closer, and we’ve gotten to the point where we had to make a teaser trailer for it. And we did. And here are the results! If you go “wtf!?”, our job here is done πŸ˜€

More later πŸ˜€
Peace!

P.S. Oh, didn’t I mention that I have a new teammate? Well, I do! His name is Madalin Gavris, and he’s a colleague and a good friend of mine.

On the road to IGF…

Posted in aw-games, awkward with tags , , , , , , , , , , , , , on July 31, 2010 by tayron

I think you’ve all noticed the huge lack of updates in the last few months and the lack of new prototypes. I literally had no time. Actually, I’ve got some great news. I’m taking Blind to IGF πŸ˜€

Kinda strange, I could have gone for something more conventional, or at least more popular, but it’s probably the only idea I’m happy with and, after all, I guess that’s what IGF is all about. I hope I’ll manage to finish Blind before IGF, but if I’m not happy with it, there’s always next year πŸ™‚

As a small teaser, I’m gonna turn it into a sound-based first person exploration game πŸ™‚ And another teaser:

Wish me luck! πŸ˜€

Peace.