Archive for August, 2009

Mozart’s musical mayhem

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , on August 20, 2009 by tayron

Well, another month, another EGP theme. This time, the theme was “bare minimum”. In conclusion, here is my entry to this month’s friendly competition. It took a bit more to make, cause I was gone a while, but, nonetheless, it’s a 5-day game, my 3rd game in 7 days.

Mozart’s musical mayhem
5-day game by Alin Baciu

minimalist 2009-08-20 19-21-48-78minimalist 2009-08-20 19-22-13-78minimalist 2009-08-20 19-22-28-67

Download:

mozart.rar (1.3 mb)

Instructions:

Something terrible has happened to Mozart’s favourite violin, so he can’t play his favourite tunes anymore. Luckily, he’s got a small synthetizer, but it can only play one tone. The good thing is that it can play it faster or slower, and even add a couple of effects, like distorsion and echo. Mozart never expected that.

Help Mozart make a small song using the notes his synthetizer spits out. The goal is to get your song as close to the red line as possible. The closer you are, the more points you get. You can undo your decisions, but only so many times.

Controls:

arrow keys – move Mozart
space – add note to song
v – preview note
n – play song
backspace – undo
r – reset Mozart
s – save song

P.S. You can play the saved songs using min_player.exe, which you can find in the same folder with the game. The songs will be saved there too.

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c drivers and making sure you have Visual C 2005 SP1 redistributable package installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: well, the music is basically just a tone generated with Audacity.

The game uses Irrklang . It also uses Chorus Game Engine (my home-grown, DirectX based engine).

Inspiration source: Experimental Gameplay Project.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Comments and criticism are welcome.

Peace :)

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