Another month, another theme. This time, we had “10 seconds is long enough”. Very awesome:) What I did has been bugging me for a while… How would it feel like to be blind? Would I be able to adapt? Seeing is something we take for granted, but what if we didn’t have it?
Blind
2-day game by Alin Baciu
Download
blindr2.rar (3.08mb)
Update! (22.03.2010) fixed the sounds a bit (now you hear them getting louder as you close in)(thanks Alex!)
Update! (02.04.2010) since some people asked, I’ve added an unlimited version in which you can stop whenever you want, not after 10 seconds:).
blindr3unlim.rar (3.08mb)
G – reveal
Instructions:
Stumble around the world, as if you were blind, trying to find the source of a particular sound in under 10 seconds. That’s how it fits the Experimental Gameplay Project theme:).
I have been wondering for a while what it would be like if I was blind. How would I cope with it? Would my hearing improve? Blind illustrates that idea, in a minimalist sort of way.
Controls:
WASD / arrow keys – move
Mouse – turn
Space – reset
G – reveal (unlimited version only)
For a better experience, use headphones:)
Troubleshooting
If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c drivers, XNA 3.1 and making sure you have .net framework 3.5 installed.
Credits
Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
The game uses Irrklang and XNA 3.1.
The sfx used can be found on FreeSound.org
Thanks go to Catalin Zima for his 2D dynamic lighting sample.
Inspiration source: Experimental Gameplay Project.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.