Archive for March, 2010


Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , on March 22, 2010 by tayron

Another month, another theme. This time, we had “10 seconds is long enough”. Very awesome:) What I did has been bugging me for a while… How would it feel like to be blind? Would I be able to adapt? Seeing is something we take for granted, but what if we didn’t have it?

2-day game by Alin Baciu


blindr2.rar (3.08mb)

Update! (22.03.2010) fixed the sounds a bit (now you hear them getting louder as you close in)(thanks Alex!)

Update! (02.04.2010) since some people asked, I’ve added an unlimited version in which you can stop whenever you want, not after 10 seconds:).

blindr3unlim.rar (3.08mb)
G – reveal


Stumble around the world, as if you were blind, trying to find the source of a particular sound in under 10 seconds. That’s how it fits the Experimental Gameplay Project theme:).
I have been wondering for a while what it would be like if I was blind. How would I cope with it? Would my hearing improve? Blind illustrates that idea, in a minimalist sort of way.


WASD / arrow keys – move
Mouse – turn
Space – reset
G – reveal (unlimited version only)

For a better experience, use headphones:)


If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c driversXNA 3.1 and making sure you have .net framework 3.5 installed.


Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)
The game uses Irrklang and XNA 3.1.
The sfx used can be found on
Thanks go to Catalin Zima for his 2D dynamic lighting sample.
Inspiration source: Experimental Gameplay Project.
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.


Shade updates!:D

Posted in aw-games, awkward, Shade with tags , , , , , , , , , , , , , , , , , on March 16, 2010 by tayron

Hello people! Remember Shade? The game I was making, together with a friend for Imagine Cup 2010? Well, today we uploaded the round 1 entry, so I thought I’d post some screenshots…and something else. Without further ado, here you are:) As usual, comments and feedback are welcome:)

Also, here’s the game summary we were supposed to write:

Shade is a 2D puzzle platformer. It is based physics heavily on physics and has a unique control scheme-via mouse. In Shade you use freaky technologies, such as gravity switches and gene splicing to try to help the nature adapt to the environmental changes caused by the human society and revive it. You are going to climb trees and walk on ceilings, like you’ve been doing that your entire life. The game has a hybrid art style, with both detailed scenery and minimalist grayscale areas, illustrating the difference between the human habitat and what nature brings to the table. The music creates a slightly melancholic atmosphere, encouraging the player to meditate on his or her daily routine. Mouse only controls might sound a bit strange at first, but they are pretty easy to grasp.

Also, here’s the teaser trailer we were supposed to make:)