Color. art inside…

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , on November 30, 2009 by tayron

Contrary to public belief, I have made prototypes these 2 months, but I just didn’t have enough time to finish them. Anyway, this months EGP theme caught my attention. Art game. Nice. So I started working on my prototype. Interacting with a computer via microphone has always amazed me, so I tried to integrate that in my game.  This is what I came up in 7 days.

Color. art inside…
7-day game by Alin Baciu

Download
color.rar (6.6 mb)

Instructions:

THE WORLD NEEDS COLOR

Controls:

This game is to be played using a microphone. Without one, you will not be able to play.

noise in microphone – move
left, right – turn
up, down – change color
space – paint

Please make sure your microphone is on “loud” :)

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c drivers, XNA 3.1 and making sure you have .net framework 3.5 installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: DoKashiteru – Yourgh .

The game uses Irrklang and XNA 3.1.

Inspiration source: Experimental Gameplay Project.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Please post your feedback

Peace :)

Stranger things have happened…

Posted in aw-games, awkward with tags , , , , , , , , , , , , , , on October 11, 2009 by tayron

I really enjoyed Red Hot Chili Peppers – Stadium arcadium so I thought I’d use this part of the lyrics as a title…and besides that it sort of fit the subject well.

Well, seems I’ve missed last month’s Experimental Gameplay theme “Failure”. It’s really annoying me, cause I had a nice idea for that…but who knows, I might use parts of it this month…

Anyway, there’s something I find really strange (and funny at the same time). I guess you all remember Obsessive Nuclear Testing Disorder. I made it in July for EGP’s “Unexperimental shooter” theme. Amazingly, it seems to be the best game I’ve made so far. Out of all the 3852 hits I’ve had so far on my blog, 1384 come from ONTD. Even thought I only posted ONTD on my blog, TigSource and mailed to the guys at EGP, it came up on many other sites and even got a small review. From now on, I’m gonna rate each link on the “how much I laughed when I saw it”, from 1 to 10.

I’ll start off with the mini-review. This got a 6…When I first saw it I laughed for about 5 mins w/o stopping
The second one, is similar to the first one, and I found it almost at the same time (Google is smart). This gets a 4 (I laughed so hard at the first one, that I didn’t find it so funny).
This one was kinda lame…since it’s basically a carbon-copy of the first two…2.
This one was extremely funny. Mainly because I couldn’t understand the language. I think it’s in Czech. This gets an 8.

Last but not least, I found ONTD here. Well, as far as my scale goes, this is way off the scale…23462(!!!) I laughed for about 15 minutes :) ) I got an

Haven’t laughed that hard since a friend of mine tried to carry burning ashes from one fire to another with a towel.

What I find strange is that the game I spent the least time on had the greatest success…I should remember to stick to this…also, I’m thinking of writing a post-mortem for it. It’ deserves it :D

Well, that’s all for now, expect a new 7-day game soon, and, who knows, maybe even a post-mortem :D

Peace :)

Mozart’s musical mayhem

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , on August 20, 2009 by tayron

Well, another month, another EGP theme. This time, the theme was “bare minimum”. In conclusion, here is my entry to this month’s friendly competition. It took a bit more to make, cause I was gone a while, but, nonetheless, it’s a 5-day game, my 3rd game in 7 days.

Mozart’s musical mayhem
5-day game by Alin Baciu

minimalist 2009-08-20 19-21-48-78minimalist 2009-08-20 19-22-13-78minimalist 2009-08-20 19-22-28-67

Download:

mozart.rar (1.3 mb)

Instructions:

Something terrible has happened to Mozart’s favourite violin, so he can’t play his favourite tunes anymore. Luckily, he’s got a small synthetizer, but it can only play one tone. The good thing is that it can play it faster or slower, and even add a couple of effects, like distorsion and echo. Mozart never expected that.

Help Mozart make a small song using the notes his synthetizer spits out. The goal is to get your song as close to the red line as possible. The closer you are, the more points you get. You can undo your decisions, but only so many times.

Controls:

arrow keys – move Mozart
space – add note to song
v – preview note
n – play song
backspace – undo
r – reset Mozart
s – save song

P.S. You can play the saved songs using min_player.exe, which you can find in the same folder with the game. The songs will be saved there too.

Troubleshooting

If you have problems getting the game to run I’d suggest installing the newest DirectX 9.0c drivers and making sure you have Visual C 2005 SP1 redistributable package installed.

Credits

Game design, code & gfx made by Alin Baciu (bc_alin{[@]}yahoo{[dot]}co{[dot]}uk)

Music: well, the music is basically just a tone generated with Audacity.

The game uses Irrklang . It also uses Chorus Game Engine (my home-grown, DirectX based engine).

Inspiration source: Experimental Gameplay Project.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Comments and criticism are welcome.

Peace :)

The first Crayon Physics Deluxe campaign mod!

Posted in awkward, utilities with tags , , , , , , , , , , , , on July 20, 2009 by tayron

Well, it’s been less that a month since I released the Crayon Physics Deluxe map editor, but the first mod is already out. Chance is the guy who made it (you can find him on the Kloonigames forum). It’s a great mod, made out of the levels he made, and let me tell you, there are LOADS of them :)   You can download the mod from here.

Have fun and congrats Chance :) Hopefully, we’ll see more campaign mods soon.

Obsessive Nuclear Testing Disorder

Posted in 7-day games, aw-games, awkward with tags , , , , , , , , , , , , , , , , , on July 11, 2009 by tayron

Recently, Experimental Gameplay came back online and brought monthly competitions. The theme for this month was “unexperimental shooter”. It seems that, at least this month, the participation was restricted to just a handful of people, but I liked the theme, so I thought I’d make a game too. Also, I’d like to point out that this is my FIRST shmup ever :)

Obsessive Nuclear Testing Disorder

3-day Stargate-themed shmup by Alin Baciu

screen 1screen 2screen 3

Download
UPDATE: turned down the laser sound a bit, cause it was annoying :)
killer.rar (6.4 mb)

Instructions

Earth scientists have developed a new kind of nuclear bomb. Your goal is to test it. Get the multiplier as high as you can, then use a nuke to get the highest score you can. If you get hit, the multiplier will reset. The only score that matters is the one gained by using the nukes. You will receive a nuke every 7000 points. You’ve got 7 waves to get the score as high as you can. Good luck!

Arrow keys – movement
Space – shoot
S – Nuke

Make sure you have the latest DirectX version and Visual C++ 2008 SP1 Redistributable Package installed.

Credits

Game Design & Code: Alin Baciu
Gfx: http://forum.gateworld.net/showthread.php?t=27438

Music: DJ Bootsie – Vuluke Khall (Instrumental Version)

Sfx: 73537__Snipperbes__ClassicLaser.wav, 51467__smcameron__missile_explosion.wav.

Obsessive Nuclear Testing Disorder uses Chorus Engine (home-brew).

Comments and cryticism are welcome.

Peace :)

Crayon Physics Deluxe map editor

Posted in awkward, utilities with tags , , , , , , , , , , , , , , , on July 5, 2009 by tayron

Hello everyone!

During some tests I was running on Crayon Physics Deluxe the other day, I realized I could code a small campaign editor really fast. So I did! It took me about 4 hours of coding, and, I  must say, it works like a charm. User-created levels are nice, but a user created campaign would be even nicer. There’s only one problem: you won’t get a thumbnail when hovering your mouse over a level in-game, since the game doesn’t auto-generate them. Maybe Petri will fix this.

cpdME

cpdME

I’m not going to go into the usage, because it’s explained in the readme which comes with the tool. The readme is just a .txt file. Sorry for that but I don’t have Dreamweaver on this pc, so I couldn’t make a .html readme. Hopefully, I’ll make one soon. Also, I’d like to make the tool open-source when I have the time (pretty soon I hope).

DownloadcpdME.zip (647kb)

UPDATE: I made a tool that extracts the XML script for you. You can find it in the download. Usage explained in the readme.

In order to run cpdME, please install Visual C 2005 SP1 redistributable package.

cpdME uses SDL, SDL_gfx and SDL_ttf. Also, I want to thank Petri Purho for creating such a great game.

As a disclaimer, I want to say that cpdME was done without any help from the author of Crayon Physics Deluxe, Petri Purho, and I’m not responsible for any damage or loss of data caused by running cpdME. cpdME is a freeware, use-it-at-your-own-risk-ware.

Comments and cryticism are welcome.

Peace :)

School’s out for summer….

Posted in Uncategorized with tags , , , , , , , , , , , on June 9, 2009 by tayron

Well, this is my last day of high-school and I though I’d post something here. It’s nice to move on, but, on the other hand, I’m gonna miss everyone…you’ve all been great:)

Besides that, I wanted to tell you the Coffee Jim has been updated. Bill, I want to thank you again for the great feedback on Coffee Jim. You’ve helped alot:)

I’ve updated the gameplay a bit and fixed a bug that was annoying me. Hope you like it. The new controls are:

Q + mouse wheel – increase/decrease friction of your drawing (NEW)
E + mouse wheel – increase/decrease the bounciness of your drawing (NEW)
The values are shown in the top-left corner of the screen in-game

A/D – apply torque towards the left/right
S – stop
N – start the level
Space – clear all your drawings
V – reset the level

You can download it here (12.93 MB). Also, the original post has been updated, so enjoy:) News on “Eterna”, my procedural 3D modeling tool, will be in soon (+ a release:) ) Any criticism is welcome.